Some say the Shop Override is hard to use, so I tried making it easier and added some options to get all items, consumables, or materials. Anyway, I've updated the spreadsheet first sheet with the names I found. I tested just repeat buying an item and it changed every time. For those that need an easy way to get all items, for now I put the script that updates items on a timer and it checks every time you buy something normally (without an Override Item ID), it will update to the next ID. I left in my code that helped me pull and print the names in the LUA dialog, but it's for testing purposes only. They are not sorted very nicely, but you can type the name of what you want I think. In this update, I have an alternate list of items to select via drop down. There were handful of invalid items in my big list of supposedly valid item id's, but there are still over 1400++ items. This has more items than the list Pox came up with. I figured out a way to get all 1500 items names with some LUA code and timers. Thanks to everyone for helping with items. You choose and item and buy something and you get what you choose instead of what is listed. I have them ready in this update for use in the Shop Override. Feel free to put your findings in the google doc.īig thanks to Pox911 and Hylianz who helped come up with a good drop down list for items. So with this, I believe you can buy any item, but I need help figuring out what item id goes with what name. You just have to rehover over the item to update the name of it in the game. Hotkey is currently set to Numpad 1 that updates the shop with the next item. You Enable the Shop Option and buy an item. I have a shared google doc I started to gather the information: I pulled in list of valid item ID's and they are stored in the table. I have some things dealing with Shop Items, but need the community's help gathering the names of items. You can research things fine as long as there are no other requirements missing like a specific citizen ability. It makes the building think there is high IQ. Only thing I can come up with for now to help with Requirements for Kingdom Building Research is a Large Building IQ option. Battle Points seem calculated from the levels of the Tweaker. You can manually set the levels or reset the levels to your liking. I couldn't find much with Battle Points, but found the Pointers to the Tactical Tweaker options in the process of searching. Thanks to qweasdxcz17 for the offsets to Kings Guilders and Tokens of Gratitude. Infinite KG, KG Multiplier and Research Completed Instantly. I also made EXP Multiplier a float, so you can set it to like 0.5 to give yourself half EXP, etc.įinally got to Kingdom Building. Perhaps Bonus will make it easier because that might save between loads better, but I haven't tested much with that. You view the character in the Equipment & Stats menu after enabling and you can change both Base and Bonus stats. Anyway, I've coded the options to account for 14 byte jumps and see if this works better for everyone.īefore I play some more to unlock other things, I came up with Highlighted Character Stat Editor. I believe it has to do with CE doing 14 byte jumps due to memory issues. I think I have a fix for some people's issues with God Mode. I will continue to test as I play, but let me know of issues. It's sometimes hard to pin down something that determines enemy vs hero party throughout the game. My previous fix didn't fix the issue totally. I believe God Mode and Hero Damage Multiplier should work as intended now with party members. Now, it takes off the remaining amount of HP instead of fixed large amount.įound the issue with Hero vs Enemy calculation. Also attempted to fix One Hit Kill, but I'm not sure the problem as things were working okay for me. I found an Infinite Item Usage/Set Minimum Item Amt in this update. I found EXP Multiplier and Weapon Zing Max On Hit and a Pointer to Guilders in this update. I will work on other things as I have time. Pointers to Guilders, King Guilders, Tactical Tweaker Levels, Seconds Between Stored KG Additions Instant Citizen Maximum EXP Bar (If Working Facility)Įxtra Event Override When Completing Quests (Citizens)Įxtra Quest Item Override When Completing Quests Infinite Item Usage/Set Minimum Amount On Use/Discard Multiply Effects of Status Up Items (Enable Before Loading Save Game)ĭamage Modifier (God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier, HeroCannotDie) I've tested them in the early game and things seem okay, but let me know if you have issues. I have a few options ready for Ni No Kuni 2.
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